June 44: A Tidal Archive

App Design, User Experience Design

June 44 is an archive of 44 years of tidal data from Fells Point in Baltimore, Maryland. The web prototype uses a biomimicry—a design process which looks to nature as inspiration for design—to form a metaphor for its design. Each wave form visualizes the year's high and low tide. Visit the live site here.


Overstrom, Neal. “The Nature Imperative,” in The Art of Critical Making, ed. Mara L. Hermano and Rosanne Somerson (Hoboken, New Jersey: John Wiley & Sons, 2013), 190.

“Tide Predictions for Baltimore, MD.” Yankee Publishing, Inc., 2016. Accessed 27 May 2016. http://www.almanac.com/astronomy/tides/MD/Baltimore/1970-01-01

Bar-Cohen, Yoseph. “Biomimetics—using nature to inspire human innovation.” Bioinspiration & Biomimetics, no. 1 (2006): 0–12. Accessed April 3, 2016. http://iopscience.iop.org/article/10.1088/1748-3182/1/1/P01/meta;jsessionid=25E6FD44B340C43DF7C26225CE5962BF.c4#citations

Baumeister, Danya, Ph.D. “Biomimicry Resource Handbook: A Seedbank of Best Practices,” Biomimicry 3.8, 2013.

Saffer, D. (2005). The Role of Metaphor in Interaction Design. Unpublished master’s thesis, The School of Design Carnegie Mellon University, Pittsburgh, Pennsylvania.

Jung, Heekyoung and Stolterman, Erik. “Digital Form and Materiality: Propositions for A New Approach to Interaction Design Research.” NordiCHI '12 Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, 2012. Pages 645-654.

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